Play it safely
This is an idle game built to sit next to your work for hours. That changes what matters: not reflexes, but your eyes, your posture and your breaks.
Photosensitivity
A very small number of people can have seizures triggered by flashing lights or patterns, even with no history of epilepsy. Shift Heroes contains combat effects with bright flashes, impact flares, screen shake and brief hit-stop.
Stop playing immediately and consult a doctor if you experience dizziness, altered vision, eye or muscle twitching, disorientation, involuntary movements, or loss of awareness. Consult a doctor before playing if you or anyone in your family has had epileptic symptoms.
- Skill Effects — off disables spell flashes, screen shake and hit-stop entirely.
- Damage font — off removes the floating damage numbers.
- Show monsters — off leaves a much calmer battlefield.
Eyes, wrists and posture
The game is designed to run in a small window beside whatever else you are doing, which makes it easy to leave on all day without noticing. Sensible habits:
- Take a 10-minute break every hour, away from the screen.
- Look at something far away for 20 seconds every 20 minutes to relax your focus.
- Sit at arm's length from the monitor, with the window at eye level rather than low in a corner you have to crane down at.
- Play in a well-lit room; the game's art is dark and a dark room makes the contrast harder on your eyes.
- If your hands ache, stop. Nothing in this game rewards fast or repeated clicking.
Hearing
Long sessions at high volume damage hearing permanently. Keep the volume low enough to hear someone speak next to you. Settings → Game has independent sliders for music, battle music and sound effects, and any of them can be taken to zero.
Children and supervision
The game has no violent imagery beyond stylised fantasy combat, but it is a long-term progression game and it is easy to lose track of time. If a child plays, set a time limit and check the volume and effect settings above with them.
Motion and comfort
There is no first-person camera, no 3D motion and no VR support, so motion sickness is unlikely. If the combat view still feels busy, turning Skill Effects off removes the screen shake and hit-stop that cause most of it.