Game data
What's in the game
Every number here is read from the game's own definition files, not from a press release. It changes when the game changes.
Player statistics are not here yet. Leaderboards and live player numbers
arrive with the online service — we are not going to invent a stats page before there are
players to count. This page is the content database until then.
Content in the current build
| Category | Count | Notes |
|---|---|---|
| Stages | 1,000 | 10 worlds × 100 |
| Worlds | 10 | Earth → the Sun, each with its own element and rule |
| Items | 346 | weapons, armour and accessories, including the unique catalogue |
| Skills | 242 | hero, branch and item-granted |
| Rune nodes | 102 | one account-wide tree |
| Enemy types | 57 | hordes, archetypes and bosses |
| Hero forms | 77 | 7 starting classes + 70 evolved forms |
| Challenges | 30 | award equippable titles |
| Item tiers | 6 | a pure multiplier ladder over the authored baseline |
| Currencies | 11 | gold, gems, guild coins and the key types |
| Battle environments | 11 | hand-built backdrops |
| Music tracks | 40 | one set per world — two stage themes, a pre-boss and a boss theme, in stereo |
| Interface languages | 103 | machine-assisted, community corrections welcome |
The ten worlds
| # | World | Element | Rule |
|---|---|---|---|
| 1 | Earth | Nature | Grasslands — where the horde first breaks against your wall. |
| 2 | Moon | Void | Low gravity — everything drifts; timing beats brute force. |
| 3 | Mercury | Fire | Scorched rock — molten ground burns anything that stalls. |
| 4 | Venus | Poison | Acid storms — damage-over-time rules the battlefield. |
| 5 | Mars | Earth | Rust deserts — armored waves grind your front line down. |
| 6 | The Belt | Impact | Shattered field — debris falls; no safe ground, only motion. |
| 7 | Jupiter | Lightning | Storm bands — chain lightning arcs between clustered foes. |
| 8 | Saturn | Ice | Ring ice — frozen enemies shatter for bonus splash damage. |
| 9 | Neptune | Ice | Deep cold — the last frontier before the light. Everything slows. |
| 10 | The Sun | Solar | Solar flares — no cover, no line. A pure race against the burn. |
Classes, roles and branches
| Hero | Class | Role | Branch A | Branch B |
|---|---|---|---|---|
| Baldric the Knight | Knight | Tank | Wall | Bruiser |
| Bram Ironforge | Forger | Tank | Survivor | Undead |
| Rose the Archer | Archer | Carry | Turret | Switch |
| Apprentice Milo | Mage | Damage | Fire | Ice |
| Lumen the Cleric | Cleric | Support | Healer | Shield |
| Mira Nightshade | Necromancer | Summoner | Minions | Reaper |
| Vex | Symbiote | Buffer | Devourer | Parasite |
Each branch ascends through five tiers — levels 20, 40, 60, 80 and 100 — for 70 evolved forms in total.
Systems
Gear with tiers and sockets · unique items · runes · training · pets · mounts · blessings · missions · challenges and titles · codex · dungeons (timed horde survival) · world bosses · guilds with shared skills, a guild shop and guild bosses · global bosses · the Expanse · VIP ranks · offline AFK accrual.
Generated from the game's definition files · 29 July 2026 · EffigyStudio