Game data

What's in the game

Every number here is read from the game's own definition files, not from a press release. It changes when the game changes.

Player statistics are not here yet. Leaderboards and live player numbers arrive with the online service — we are not going to invent a stats page before there are players to count. This page is the content database until then.

Content in the current build

CategoryCountNotes
Stages1,00010 worlds × 100
Worlds10Earth → the Sun, each with its own element and rule
Items346weapons, armour and accessories, including the unique catalogue
Skills242hero, branch and item-granted
Rune nodes102one account-wide tree
Enemy types57hordes, archetypes and bosses
Hero forms777 starting classes + 70 evolved forms
Challenges30award equippable titles
Item tiers6a pure multiplier ladder over the authored baseline
Currencies11gold, gems, guild coins and the key types
Battle environments11hand-built backdrops
Music tracks40one set per world — two stage themes, a pre-boss and a boss theme, in stereo
Interface languages103machine-assisted, community corrections welcome

The ten worlds

#WorldElementRule
1EarthNatureGrasslands — where the horde first breaks against your wall.
2MoonVoidLow gravity — everything drifts; timing beats brute force.
3MercuryFireScorched rock — molten ground burns anything that stalls.
4VenusPoisonAcid storms — damage-over-time rules the battlefield.
5MarsEarthRust deserts — armored waves grind your front line down.
6The BeltImpactShattered field — debris falls; no safe ground, only motion.
7JupiterLightningStorm bands — chain lightning arcs between clustered foes.
8SaturnIceRing ice — frozen enemies shatter for bonus splash damage.
9NeptuneIceDeep cold — the last frontier before the light. Everything slows.
10The SunSolarSolar flares — no cover, no line. A pure race against the burn.

Classes, roles and branches

HeroClassRoleBranch ABranch B
Baldric the KnightKnightTankWallBruiser
Bram IronforgeForgerTankSurvivorUndead
Rose the ArcherArcherCarryTurretSwitch
Apprentice MiloMageDamageFireIce
Lumen the ClericClericSupportHealerShield
Mira NightshadeNecromancerSummonerMinionsReaper
VexSymbioteBufferDevourerParasite

Each branch ascends through five tiers — levels 20, 40, 60, 80 and 100 — for 70 evolved forms in total.

Systems

Gear with tiers and sockets · unique items · runes · training · pets · mounts · blessings · missions · challenges and titles · codex · dungeons (timed horde survival) · world bosses · guilds with shared skills, a guild shop and guild bosses · global bosses · the Expanse · VIP ranks · offline AFK accrual.

Generated from the game's definition files · 29 July 2026 · EffigyStudio